Mischief of the Time Goddess
Spell Quick

Mischief of the Time Goddess

  • Archetype:
  • Valkyrie

  • View:
  • 4655




Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are "Valkyrie" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate "Mischief of the Time Goddess" until the end of that turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 7, 2026
58± 5/ 100
Power Score
Intrinsic 57
Deck 59

Mischief of the Time Goddess — Power Evaluation

Final Score: 58 ± 5 · Confidence: Medium

  • Intrinsic: 57 · Deck: 59 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Control, Utility

Why it scores here

Mischief of the Time Goddess is a Valkyrie-specific control piece that prevents responses to its activation and conditionally extends turns. Its high deck inclusion (71.2% in Valkyrie, 66 total decks) and strong synergy with core Valkyrie cards confirm it is designed into the archetype. However, zero recorded combo appearances prevent verification of actual board-building or combo conversion; the turn-skip is a tempo gain, not a combo multiplier. The card's archetype specificity and conditional effect (all-Valkyrie board required) limit portability and ceiling, scoring it as a reliable archetype tool rather than a multi-purpose enabler.

Axis scores

Axis Score Evidence
Accessibility 70 Quick-Play Spell with live-in-hand activation; runs in 66 decks at 1.74 avg copies, but 71.2% concentrated in Valkyrie limits portability. (observed)
Combo & Conversion 50 Zero recorded combo appearances; text-inferred turn-skip provides tempo but not combo multiplication; conditional on all-Valkyrie board state. (inferred)
Resource Economy 35 Sends itself to GY as cost; net −1 card with tempo gain but no refuel or search mechanic. (verified)
Effect & Interaction 65 Activation lock prevents chaining ('Neither player can activate cards or effects in response'), enabling safe resolution; strong but specific to this card's activation only. (verified)
Material Utility 25 Spell card with no inherent material synergy; can be GY-sent but no demonstrated archetype recursion route. (inferred)
Resilience & Flexibility 60 Quick-Play format provides hand-live resilience; vulnerable to pre-activation negation; self-resolves and exits play once triggered. (inferred)
Deck-Building Efficiency 70 Avg 1.74 copies suggest moderate slot cost; archetype-specific but not restrictive; no garnet or self-locking concerns. (observed)

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Control (Floodgate). Intrinsic ≈ 57, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Unresponsive activation (cannot be chained to) enables safe resolution of key plays
  • Strongest archetype synergy: 71.2% in Valkyrie with 100% co-deck rate with core Valkyrie searchers/extenders (Sechste, Dritte, Sigrun, Ride of the Valkyries)
  • Conditional turn-skip provides tempo extension and strategic turn order manipulation
  • Clean deckbuilding cost (no locks, no severe brick risk, splashable within archetype at 1–2 copies)

Weaknesses

  • Zero recorded combo board appearances — combo conversion is unverified by observed evidence
  • Highly archetype-specific; minimal portability outside Valkyrie (16.7% in Toy, ≤1.5% in all others)
  • Conditional effect requires all-Valkyrie board, severely limiting flexibility and deck density
  • Pure tempo play with no card advantage or resource refuel; net −1 card
  • Vulnerable to pre-activation negation (Ash Blossom, Veiler); once activated, it is spent

Counters / choke points

  • Ash Blossom & Joyous Spring (negates activation)
  • Veiler-type hand traps (negate effect before resolution)
  • Board wipe effects (remove Valkyrie monsters before Battle Phase, blocking conditional trigger)

Best use

Turn-extending tempo control piece; enables uninterruptible turn sequences in all-Valkyrie boards. Decks: Valkyrie.

Evidence & gaps

  • Verified: Card text complete: Quick-Play Spell with unresponsive-to-chain activation and conditional all-Valkyrie Battle Phase skip effect; 66 deck appearances across 7 archetypes (sample range 2022-10-23 to 2026-01-22); 71.2% inclusion in Valkyrie (47/66 decks); secondary 16.7% in Toy (11 decks); 100% co-deck occurrence with Valkyrie Sechste, Valkyrie Dritte, Valkyrie Sigrun, Ride of the Valkyries; Distribution: 35 decks run 1 copy (53%), 13 decks run 2 copies (20%), 18 decks run 3 copies (27%); Legal in TCG, OCG, MasterDuel (no banlist token; assumed 3-copy limit)
  • Observed: Minimal spillover to non-Valkyrie archetypes: Toy (16.7%), White Forest (3%), others ≤1.5%; 92.4% of runs in gameplay type 7 (61/66 decks), indicating going-first control strategy; Strong co-occurrence with generic going-first tech: Harpie's Feather Duster (80.3%), Raigeki (66.7%), Lightning Storm (65.2%)
  • Inferred: Unresponsive-activation mechanic is designed to enable interrupt-free resolution of key plays; suggests combo-enabler or control-enabling role; Conditional Battle Phase skip (all-Valkyrie requirement) acts as archetype anchor and deck-building constraint; Turn-skip extension is tempo gain, not combo multiplication in traditional sense; Archetype-specific design restricts portability; 71.2% concentration in one archetype is definitive
  • Data gaps: No combos supplied — combo conversion, board-building, and true combo-enabling role are text-only inferences No guides supplied — no human context on intended role, interaction patterns, or intended turn sequences No usage statistics (StatisticsCard data) — archetype inclusion % and redundancy analysis limited to deck sample only No banlist history or hard-cap token — assumed unlimited (3-copy standard); confirmation needed











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